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T3D Stereoscopic display

Available in our download T3D Stereoscopic Rendering (22) area is a 3D stereoscopic display plugin for T3D which will allow you to have both anaglyph (red / cyan) display and also dual (split view) display.

Anaglyph display can be used with red / cyan glasses in order to have a quick and cheap 3D display with any computer / screen. Dual split view displays should be used with specific hardware like led-shutter stereo glasses with two video inputs in order to have 3D stereoscopic view. Pressing CTRL-F1 keys combination will open the stereoscopic settings panel where you can play with the camera parameters.

Plugin is generating two distinct views from a stereoscopic camera using rigorous non-symmetric camera frustum; thus it copes with all issues linked to 3D stereoscopic display. As a scene is rendered two times, you will have two times less frame per seconds as a counter-part.

Note: Download is available for demonstration purpose only and you need to get a password from the official T3D forums on GarageGames. Moreover, this plugin cannot be used for commercial project. In case, you are looking for commercial usage, contact us here.

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iPhone visual simulator

It has been decided to share with all of you the code of our iPhone visual simulator (iSim for T3D (328)). Indeed, we are using it a lot now for some of our projects, among which Dog of Prey; and we think it might be also useful for all of you using T3D for some prototyping of iPhone game. Moreover, as GarageGames announced that new release of iTGE will be based on T3D; we stopped our work on integrating OpenGL ES into this simulator and we are waiting on iT3D to see how to merge our current source code.

Some documentation about this tool and how to install it:

  1. First create a new project using the T3D toolbox named iSim
  2. Copy to the file inside the archive inside your home folder of T3D installation
  3. Regenerate the build files of iSim project
  4. Compile and run it; this should work

You can look at the file readme.txt which lists all the original files with a change.

Two important key binding:

  • CTRL + BACKSPACE: this will switch from simulation to full screen mode
  • CTRL + RETURN: this will hide / unhide the mouse

Regarding the touch implementation, left mouse button is a regular touch and right mouse button is considered as a tap touch.

Enjoy it.

YouTube Preview Image

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iTGE Simulator Demo

Linked to the development of Dog of Prey game on iPhone, I’m currently working with the iPhone release of Torque game engine named iTGE. I have to say that current release of iTGE requires a lot of enhancements in order to be fully usable on iPhone like for speed, productivity, features, stability…

In order to help Dog of Prey team, I’m currently enhancing iTGE with a so-called ‘Mobile Simulator’ which will allow users to test on a small display the game, but at same time be able to use all torque editors. This should speed up our productivity and also also team members on Windows platform to still contribute to the game without involving too much myself.

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libCurl patch for T3D v1.0

New release of T3D completly changed how resource / stream are managed thus making the previous resource of libCurl not working with it. Here libCurl patch T3D (290) is a new release of simCurl.cpp which has been changed in order to fit with this new management of stream.

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T3D Core Development

As already advertised on the blog, we are currently updating T3D core engine with a few sets of new extension. This will ranges from GUI enhancement to more complex network enhancement for T3D and will be used in many of our current projects. You will be able to download some demonstration of those extension directly from our project website. Some of the extensions will be provided for free, but some will be charged (current pricing policy is not yet decided).

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TGEA Theora video playback support

The proposed download is a modification of provided source code from GarageGames in order to support Theora movie playback. The current resource is only working for video playback and does not included the sound streaming which is needed in order to have both video and sound support.

First of all, just download the following file TGEA Theora support (1166) and copy the engine folder inside your TGEA folder (do not forget to backup your data first). The archive includes also the latest Theora library distribution. You may need to compile them for your platform (just go inside engine/lib/libTheora).

In order to compile you application, you will need to set-up the correct path for include and library file. First set-up the path for the include files as followed:

t-libinc

Then set-up the path for the library and the new theora lib file in the linker option as followed:

t-libdir

t-liblink

For the library to link, you may face some linker issue with the release library; but it works well with the debug library.

Then you can try the .ogg demonstration video available in the archive by creating a TheoraGuiCtrl in the GUI editor as followed.

t-demo

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Advanced Server Extension

Latest of our three summer announcements publicly showing which projects we are currently working on, an Advanced Server Extension will add some new features for all multi-player projects. It will have some client / server features, among which will be mission zoning management, light player class for massive multiplayer project, server cluster support, and so on. The Advanced Server Extension will also feature dual windows / linux support on the server side (MacOS might  be supported but as we do not have MacOS development platform at moment, we cannot commit on it). As with all our extension, a demonstration project will be available to understand and see how to work with it.

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Advanced Web Plugin Extension

For those of you that have experimented the current T3D Web plugin, you may have found it quite stable and reliable on both Internet Explorer and Firefox platform. However, it is currently quite cumbersome to have to load a full installation package, weighting sometimes more than 50 Mb, to install such plugin. The Advanced Web Plugin Extension will offer the capabilities to download data from your server when required. We are currently working on a simple API to interface such extension with your mission file / game assets in order to define which assets need to be managed with this extension and which are not. Such API will be available through TorqueScript. On the server, no special requirement will be asked except HTTP / FTP access of your project data. A project template will be available in order to demonstrate such extension usage.

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Tactical Extension Plugin

tep2In a series of short announcement regarding new add-ons that will be available for T3D until end of this year, one of the hottest is certainly our Tactical Extension Plugin (TEP). Based on this add-on, we are currently developing Pelorea: Tactical War which is a turn-based tactical game mixing card-game and regular tactical RPG. After second beta release of Pelorea: Tactical War (scheduled for this autumn), we are planning to release TEP as an additional add-on for T3D. It will be bundled with a project template to help any game designer to quickly put in place a new Tactical game genre ranging from simple board game to more complex strategy game. It will also include the card support that we are currently using inside Pelorea: Tactical War.

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libCurl integrated inside T3D

Thanks to extensive work of Fyodor “bank” Osokin and GG community, it is possible to propose you a simple integration of libCurl inside T3D core engine. This integration is available in our download area (libCurl (539)).It already integrate the libCurl implementation for Win32 with SSL support. It means you need to install SSL DLL in order to have access to SSL layer with this implementation.

For installation of this resource, you just need to unzip the downloaded package inside your T3D installation folder. It will update the project generator and full template. Then for each new project you will create, you will have access to the libCurl implementation automatically (nothing else to set-up). Current resource is valid and tested only for Win32.

In order to use it in your script, two helper functions are available in the folder curl/main.cs.

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function startBinaryDownload(%url, %file)
{
   curler.addDownloadTask(%url, %file, -1, "", "cbCurlOK", "cbCurlError", "cbCurlProgress");
}
 
function startTextDownload(%url, %cb)
{
   curler.addTextTask(%url, %cb, "cbCurlError", "cbCurlProgress");
}

If you need to have more information on the selected implementation, you can take a look on GarageGames forums.

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RSS GarageGames News

  • A History of Torque Documentation: Part 1 August 7, 2010
    Stroll down memory lane with the lead Torque documentation engineer and discover how far Torque's documentation has come over the past decade. From TGE to Torque 3D, this is all about the docs (Part 1) […]
  • A History of Torque Documentation: Part 2 August 7, 2010
    Part 2 of A History of Torque Documentation. We walked down memory lane in part one. Now we evaluate the current status and the huge step forward that brought us to today. (Part 2) […]

RSS Darkhand News

  • Dog of Prey for iPhone
    Dog of Prey development for iPhone is going fine. First stage in January was to contact back all previous developers / artists in order to see which assets can be reused and which one have to be redone. Almost 60% of original assets will be reused after some lifting for mobile platform and also new […]
  • Dog of Prey in 2010
    Our latest news was about a game we did with a small group of friends back in 2002 named Dog of Prey and showing some capabilities of the first Torque game engine. We have a good news for our fan base, we decided to release for 2010 a new Dog of Prey for both PC/Mac […]